TERMS & CONDITIONS OF NRL
These Terms and Conditions of Entry govern the "Sportspick NRL Football Tipping Competition 2007"
conducted in each State and Territory of Australia under the below listed trade promotion lottery permits.
ACT Permit No TP05/0614; NSW Permit No 05/01522;
DETAILS OF ENTRY
Information on how to enter and prizes form part of these Terms and Conditions of Entry.
Entry into the Sportspick NRL Tipping Competition ("the Competition") is available to customers of a Registered Sportspick Venue ("Venue") who have entered a Venue's local football tipping competition conducted via the Sportspick terminal. Such customers will automatically be entered into the Competition unless they advise the Promoter in writing that they do not wish to participate. Entrants are entitled to one entry in the Competition for each entry at a Venue (or Venues). Entrants into the Competition must be a resident of Australia.
The Registered Sportspick Venue has sole discretion as to how many times a person can enter the Competition at their Venue.
Subject to Clause 3, entry is open to persons under the age of 18 and such Entrants must adhere to State licensing regulations in relation to entering a licensed venue.
Entry is not open to employees of Sportspick Pty Ltd and the immediate families of any such employees, or agencies and companies associated with the conduct of the Competition.
RULES OF COMPETITION - TIPPING COMPETITION
The basis of the main Tipping Competition will be Entrants making selections in each of the eight games for each of the 25 rounds of the home and away season
To participate in the Competition, Entrants must visit a Sportspick Registered Venue each week to register their selections. Entrants' weekly selections will only be accepted if registered by the Entrant from 10:00 a.m. on the Monday immediately preceding each round of the season until 2:00 p.m. on the Saturday (Melbourne time) during the same round of the season ("Weekly Selection Period").
A draw result in any game in any round of the season will be deemed to be a WINNING selection.
Tips can be lodged until 2:00 p.m. on the Saturday of any round. If any game has commenced before the Entrant's selections are registered, or if an Entrant fails to register their weekly selections for any game of any round during the relevant Weekly Selection Period, or if an Entrant's selections are not registered for any reason, the Entrant will automatically be credited with having selected the second named team for any games for which a selection was not registered. Entrants who have not registered selections are only eligible for a maximum of 5 points for that round.
All Venue - Weekly
a) There will be 25 weekly "All Winners" draws, one for each of the 25 rounds of the home and away season.
b) All Entrants who have correctly selected all winning teams for a round of the season will be eligible for the "All Winners" draw for that round. If no Entrant selects all winning teams in a round then all Entrants that picked the next highest number of winning teams will be placed into the "All Winners" draw for that round.
c) The winner of each weekly "All Winners" draw will be the first eligible Entrant drawn.
d) The 25 weekly "All Winners" draws will be held at 10:00 a.m. at the premises of Telads, Level 1, 768 George Street, Sydney, NSW, 2000, on the first NSW working day following the last game of each round.
All Venue - End Of Season
a) First, second and third place prizes, to be provided by Sportspick, will be awarded to the Entrants with the highest number of winning selections in the Tipping Competition at the end of round 26 of the home and away season ("Place Winners"). If there is more than one Place Winner in a Place Category, each Place Winner in the Place Category will share equally the prize for that Place Category together with the prize for the next lowest Place Category, except where there are 3 or more Entrants who are equal First Place Category Winners in which case such Entrants will share equally the prizes for all Place Categories.
b) b) A Second Half Season Prize, to be provided by Sportspick, will be awarded to the Entrant that selects the most Winners from Round 14 to Round 25. If there is more than one Winner of the Second Half Season Prize then the Prize will be shared equally between such Entrants.
RULES OF COMPETITION - KNOCKOUT COMPETITION
The basis of the Knockout Competition will be each Entrant making a Knockout selection of one of the 16 NRL teams. In the event that the Knockout selection loses, the Entrant is out of the Knockout Competition. If the Knockout selection wins, the Entrant is eligible to continue playing the next round. This process continues through the rounds until only one person remains in the Knockout Competition, and they are deemed the winner.
16. The 1st Knockout Competition will commence in such round of the NRL 2006 Season as determined by the Promoter but in any event by no later than Round 4 and will conclude when a final winner is decided. The 2nd Knockout Competition will commence on Round 14 and concludes when a final winner is decided.
Entry to the Knockout Competition closes at 2:00 p.m. on the Saturday of the round of the season determined by the Promoter for commencement of the Knockout Competition.
A drawn result, in any game, will be deemed to be a LOSING selection in the Knockout Competition.
Entrants that fail to submit a Knockout selection will be given the first named team of the last Game (as per the official NRL fixture) of that Round.
The Entrant from all Registered Sportspick Venues that remains in the Knockout Competition the longest will be the winner.
In the event that the Knockout Competition is still running at the end of the home and away season, the Knockout Competition will continue throughout the finals series. If the Knockout Competition continues into the finals series each finals match will be a Knockout Game. In the event that the final series is completed and a winner has still not been determined, the Entrant with the highest cumulative winning margin score will be deemed the winner.
In the event that all remaining Entrants in the Knockout Competition are eliminated in the same round, then the winner will be the Entrant with the highest cumulative winning margin score which will be determined by adding the winning margins of each NRL team selected by the relevant Entrant in each round of the Knockout Competition. In the event of a tie, after taking into account cumulative wining margin, then the remaining Entrants will share the prize equally.